Professional portrait of Nandita Venkat, Technical Lead for XR at Nivas AI

Technical Lead · XR / AR / VR

Nandita Venkat

Technical Lead, XR / AR / VR at Nivas AI — Spatial Computing Engineer

An XR engineer with an MS in Extended Reality and a foundation in digital media and design. Nandita builds spatial applications for Apple Vision Pro using Swift and Metal — spanning hand and image tracking, multi-user sessions, sensor integration, immersive training, and hands-on hardware prototyping. She leads the studio's spatial-computing direction, where XR, thoughtful interaction design and emerging technology meet.

MS, Extended Reality Apple Vision Pro Hardware & sensors
Apple Vision ProImmersive TrainingMulti-user SystemsSensor IntegrationHardware Prototyping

Role at Nivas AI

Leading the
spatial frontier.

Nandita drives Nivas AI's XR / AR / VR direction — bringing spatial computing into the studio's products and prototyping what immersive AI can become.

01

Prototype to learn

Turns ideas into working systems early, then uses testing and feedback to make experiences clearer and more reliable.

02

Design across disciplines

Translates between domain experts, engineers and users so decisions stay grounded in real workflows.

03

Think in systems

Attends to dependencies, state and edge cases — especially when many interactive components respond at once.

Selected work

Spatial ideas,
made tangible.

From immersive medical training to robot perception and educational VR — work built at the intersection of code, design and human needs.

Nandita Venkat presenting the Code Blue SIM Apple Vision Pro project
Code Blue SIM presentation · Medical Device Innovation Consortium (MDIC), 2025

Code Blue Simulation

Featured

Immersive CPR training on Apple Vision Pro

A working Vision Pro prototype for cardiac-arrest training that assesses a clinician's technique in real time — CPR quality across compression rate, depth, hand placement and hands-off interruption time — with image tracking and SharePlay for shared sessions. Delivered in three months and presented at the 2025 MDIC conference.

Apple Vision ProSwiftHand TrackingSharePlay

Immersive Systems Lab

Hardware

Haptics, LiDAR & live sensing

Built a haptic-feedback glove from circuit layout through testing; improved UX and onboarding for LiDAR robot vision on Vision Pro; and integrated live ultrasonic sensing — then demoed to visiting teams and stakeholders.

SwiftMetalLiDARHardware

Solar Energy VR

VR Learning

Teaching K–12 through play

A fully functional VR game prototype that teaches K–12 students about solar energy through an interactive experience for VIVE and Oculus.

C#SteamVRVIVEGame Design

Beyond the Headset

Software & Cloud

Serverless & data tooling

Maintained AWS Lambda functions and CloudFormation infrastructure, and built a Windows Forms utility that transformed raw data strings into readable, multilingual tables.

AWS LambdaCloudFormationWindows Forms

Experience

Building across
disciplines.

Engineering depth paired with a designer's eye — from spatial software and sensing to cloud systems and educational VR.

2025 — Present

Technical Lead, XR / AR / VR

Nivas AI

Leads the studio's spatial-computing direction — bringing XR, AR and VR capability into Nivas AI's products and prototypes.

Jun 2026 — Present

Engineering Intern

Noblis · Immersive Systems Lab

Built a haptic-feedback glove prototype, improved UX and onboarding for LiDAR robot vision on Apple Vision Pro, integrated ultrasonic sensing, and presented lab projects to stakeholders.

Mar 2025 — Present

Apple Vision Pro Developer

MedVR · Code Blue Simulation

Building a clinical training simulation with real-time hand-tracked CPR assessment, image tracking, and SharePlay-enabled multi-user sessions.

Jul 2024 — May 2026

Software Engineering Intern

SWBC · Rails / Swivel Division

Maintained AWS serverless infrastructure and built a Windows Forms tool to parse raw data into readable, multilingual tables.

Jul 2022 — May 2023

VR Game Developer Intern

UConn · Center for Clean Energy Engineering

Developed a C# and SteamVR educational game for VIVE and Oculus and translated requirements into a functional prototype.

Capabilities

A toolkit for
immersive systems.

Core XR Development

Swift · C# · C++ · visionOS · Metal · SteamVR · Hand Tracking · Image Tracking · SharePlay · Multi-user · VR Game Dev

Languages & Frameworks

Python · Java · Rust · JavaScript · Node.js · React · HTML/CSS · SQL · Bevy

Sensors & Hardware

LiDAR · Ultrasonic Sensing · Circuit Layout · Electronics Prototyping · Wiring · Soldering · Bench Testing · Haptics

Cloud, Data & Quality

AWS Lambda · CloudFormation · MySQL · Windows Forms · Git · Tableau · QA & Unit Testing

Design & Media

UX/UI Design · Game Design · Adobe Premiere Pro · Adobe Audition · Adobe Creative Suite

Education

2024 — 2026

Master of Science · Extended Reality

Northeastern University

2019 — 2023

Bachelor of Fine Arts · Digital Media & Design

University of Connecticut

Additional training · Data Analytics Certificate, UT Austin (2023) · Coding Bootcamp, General Assembly (2020–2021)

Let's build what's next in spatial computing.

Reach out about Nivas AI's XR work, partnerships or investment.